Max out Axe Tornado and, for maximum damage. Axe Boomerang Weapons Comparison? / 50 SP reduction per sec. Increases Axe Tornado damage by 10% per 3 refine rate. Caster will lose the Magic Gear and all SP will be consumed. Allows the user to recover HP of any allied Madogear user. A Pile Bunker (the weapon) can be used with HSCR, which has very high ATK, and is a mace so the Mechanic can equip a shield. The garment and its card is a primary source of damage reduction. : Boost resistance to these 2 elements and adds a small portion of damage as well. Inflicts Ranged Physical Damage to a single target and pushes it backwards. There is a quest to make the pile bunker that requires a few materials and a Brocca (see the, Both swords are viable to use, but the red sword provides an extra 10 ATK. It is great for killing certain MVPs, or for killing off one or two monsters that are not killed by an AoE skill. This spell is Gravity's poor attempt at creating a third job substitute for, . This spell utterly fails because it has a 1 second cast delay, where as HSCR has no cast delay. Generates a 5x5 cell stealth barrier around the caster, cloaking all targets within the area of effect. More items to increase PVE damage for the skill would be nice. Attack increases as caster's Dex gets higher. It has a 10% chance of leaving the target stunned for 2 seconds and may autocast Axe Boomerang upon inflicting damage if used with an Axe class weapon. / 50 SP reduction per sec. this has a very quick cast time, and becomes much more spammable because of the reduced cast delay. Erupted lava lasts for 5 seconds, you can create up to 3 active Lava eruption. The effect doesn't work if you or the enemy are in hovering status. Requires to have an Axe class weapon equipped and the damage is greatly affected by its weight. A [Suicide Device] is required to use this skill. 0 Creates a strong energy barrier around the caster, increasing DEF and MDEF of all targets in the area of effect and preventing all long-range attacks from damaging the targets. The Point Stone used to cast this skill determines the new elemental property. Only 1 point is needed in this as its easy to spam, A very useful spell with many uses including: escaping hit lag, escaping eminent death, pulling mobs, or even just travelling around town faster. The recommended Farming build is: 5 Madogear License. Has Great Power of Speed and Strength. Change the Madogear's elemental property. This is an Axe exclusive skill (One-handed, Two-handed). Make the Magic Gear self-destruct dealing huge damage in an area around it. FAWs are very cheap to make (can store all the mats in cart) and do considerable damage, so it can be worth summoning them for a little bit of dps boost. All targets cloaked by Stealth Field will be semi-visible, and they cannot be targeted by skills. : Lower the defense and magical defense of target. 1 Knuckle Boost. The heavier the axe is, the more damage dealt. (Adds damage which boosts Axe Tornado and Axe Boomerang DPS). Consumes 1 Magic Gear Fuel. A decent weapon even for PVM due to the high ATK. Most Mechanics are given the choice of two paths to follow: Mado Mechanic or Axe Melee Damage Mechanic. Shoot a large-caliber gun equipped on Madogear and attack enemies. Throws an axe at long range dealing damage and knockback. With high enough INT, players can easily 1 shot kill everyone within a 7x7 radius of them. This will put the player at a disadvantage of not having racial reductions, but does provide some resistance against Medium sized monsters. 119 STR 119 DEX VIT for the rest. Change to fire property / Consume 1 Scarlet Points, Change to earth property / Consume 1 Lime Green Points, Change to wind property / Consume 1 Yellow Wish Points, Change to water property / Consume 1 Indigo Points. Analyze the target's status and decrease its DEF and MDEF. Ragnarok Online: the game 40 million people play Ragnarok Online is a fast-paced, community driven fantasy MMORPG. This spell will freeze the caster as well, but this effect can be countered by casting, This spell is highly notorious in WOE for being the most overpowered spell in the game. Creates a strong magnetic field around you, preventing all enemies from moving. 10 Axe Mastery. . Axe Boomerang hurls an Axe weapon to deal damage and knock back the enemy. Axe Boomerang (Alt: Axe Boomerang) is a 3 rd class offensive skill available as Mechanic. This spell caps out at about 12k damage per 3-4 seconds which makes it extremely poor for survivability since you are unable to wear a shield to cast it and VERY poor for killing high end mobs which have upwards of 60k to 100k+ hp. Prevents movement for 8 secs. MUST be carded with three Archer Skeleton Cards, otherwise the damage will be too low. It is a very powerful heal with no cooldown or cast time that can heal a player to full hp in only 4 casts. Master-Mechanic Skills: Base Master-Mechanic Skills: All of the Battle/Buff Skills of the Mastersmith Offense Skills: FAW - Silver Sniper FAW - MAgic Decoy Axe Boomerang Axe Tornado Power Swing Situational Skills: Axe Training Research Fire and Earth Skill Explanation: Mecha-smiths focus on all the axe skills and masteries as a Mechanic. Atk + 15 per 2 refine rate. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also improvement on their Axe abilities. Caster's STR and DEX increases the damage of this skill. This weapon is two handed however. A Giant Axe can also be used as well, which has bonus damage to the HSCR skill. It is recommended to create a hybrid Axe / HSCR build that also has some Mado skills for leveling purposes. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. causes Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing fixed damage and inflicting Stun and Burning status. ... mobile, money, online, ragnarok, ragnarok eternal love, ragnarok mobile, ragnarok mobile eternal love, ... Then once you job change to Mechanic, switch again to the Mechanic build. Tip: If you use a Frildora carded garment, you can bypass the mobs on this test. : A spammable single target attack that has a very low cast time, and no cast delay. Invaluable for WoE as well as for protecting a party from ranged MVP AoE attacks or even just biolab monster attacks. Gives all targets around the caster Cloaking status. Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. Slightly increases movement speed. (new equips like bio5 headgear can be discussed here too ) Option1: +10 … The formula for resist and damage boost is a complete joke and almost completely unnoticeable. As is the case with all Merchant classes, this class can be very expensive to play and is not recommended as a beginning character. Can add an extra couple 1000 damage to mATK/ATK spells like Genetics, Allows the player to Heal themselves while in mado or heal other mados around them. Arm Cannon receives a massive damage boost vs undead/demon type when buffed with, Arm Cannon is also endowable with elements, so use converters and sage enchants to your advantage. Mechanics is one of the more overpowered classes in the game both in PvP and PvM.Can’t wait to share some tips and upload guides on this soon! SKILL BUILD. Increases the Madogear's movement speed for a short duration. Increases attack power and hit rate when using an Axe type weapon. Consumes 1 Magic Gear Fuel. Other Notes Due to the weight of the Repair Potion's, it is recommended only to use this spell in emergency situations or skip it altogether and just use a healing hat. This can be purchased with 820 KVM badges. Axe Mechanic - posted in Merchant Class: Hi all Got 2 of my 3 mains in place I really want to make an Axe Tornado and/or axe boomerang mechanic as I dont like the look of the mado I have a few gears but some are impossible to get or dont exist Is there some help in form of a guide or some information that i can get as i want to make one Thanks in Advance ). It work similarly to. The downside is that it requires not only fuel catalysts but repair potions as well. Mechanic is a versatile class with many build styles to suit your different needs. : Removes defense buffs from enemies. INT +6, VIT +6, LUK -6, MATK +80. For Mados, the main AoE skill is still Arm Cannon, … While hovering, rapidly moves forwards 7 cells. Fixed damage 8000-18000 and Stun + Burning in 7*7 area. Kafra Carded accessories are helpful for elemental resist as well. Mostly a spell for pvp/WoE as it wont have much use outside of pvp, : 7x7 AoE that freezes everything around the Mechanic. Axe Tornado (Alt: Axe Tornado) is a 3 rd class offensive skill available as Mechanic.. Effect. It sounds like a great skill, but overall its going to be doing 1/4 of the damage you can do with with Axe boomerang with a very slow cast animation. 1 Magic Gear Fuel and 1 cannon ball are required. : An AoE fire attack that does fairly mediocre damage. Higher Level Increases ATK and decreases the movement penalty in Mado Gear. Strikes a target with an axe dealing damage and cause stun effect. Prevents movement for 6 secs. No mora set for mech or gear to specifically increase it's damage. - posted in Merchant Class: Hello everyone, So with the implemented Verus cards, especially the Step card that increase 30% axe boom dmg and 60% at +10, which weapon is better for Axe Boom build? This spell is complete garbage due to its extremely badly done math formula, and provides very little resistance or damage boost. Removes the target FAW. the bare minimum for this is 2 skill points: 1 Madogear License. Cause Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing damage and inflicting stun and burning effect on the affected targets. Oh and yea… I have a War Ender Axe!!. Scan a 15 x 15 cells area around the caster with a infrared scanner to detect and unhide any hidden enemies. You can set a maximum of 2 active FAWs. Not a very effective skill but needs to be maxed as prerequisite to Ice Launcher, which is also prerequisite to Arm Cannon. Fire Earth Research: 5 Passive: Increase ATK up to +50 and DEF up to +30 against Fire and Earth property monsters. Only recommended to get as prerequisite for Arm Cannon though because the extra point for level 3 can be better spent on other things. A Giant Axe can also be used as well, which has bonus damage to the HSCR skill. Do not waste points on this spell as it is quite worthless. Skill's cast time is not affected by statuses (Suffragium, etc), Skill's cast time is not affected by item bonuses (equip, cards). Requires a [Camouflage Generator] and consume 2 Magic Gear Fuel. Requires 1 Mini Furnace, 1 Oridecon Hammer, 2 Iron, 1 Brigan, and 1 of Red Blood / Green Live / Wind of Verdure / Crystal Blue. When using an axe type weapon, there is a low chance to auto-casting Axe Boomerang. You cannot cast more than 3 instances of this skill before the first one expires. Requires 2 Steel, 1 Iron, 1 Mini Furnace and 1 Oridecon Hammer to create. You will become horribly exhausted after the skill's duration. Mechanics are given the choice of two paths to follow: Mado Mechanic or Axe / HSCR Mechanic. Lv. A Mechanic's attack strength, defense, movement, attack speed, and complementary skills including Self Destructionare completely reliant on equipment set… Protects against ranged physical and magical attacks in an area around the caster. Achievable at jlvl 2. : Primary AoE attack spell based off ATK. Will Axe mechanic rival with Mado in terms of dps/overall from now to the future? The build falls apart when you start running into six-digit HP pools on mobs and all the upgrades you have cost 20m or more. 1 Knuckle Boost. Nidhoggur's Shadow Garb provides some elemental resist and a chance to leech SP when attacking. This build is for players that enjoyed the classic style of Blacksmith/Mastersmith play. This summons a rooted minion that casts bolts on surrounding enemies. Consumes 2 Magic Gear Fuel. Rapidly cools the magic gear removing overheat status. Can card it with Archer Skeleton Card for more damage. Aesir Monument A hybrid of the two is also possible. Heroic Backpack provides many damage boosting effects and can also be carded. So I think it's a matter of granting Axe builds the option of using a Mado as well, instead of the FAW. Auto-attack Crit builds with auto-cast gear perform decently vs MVP's due to the blacksmith and mastersmith damage/speed boosts. Attack (By monster size Small, Medium, Large) 700%, 650%, 600% / Range 9 Cells / 7x7 cells AoE, Attack 1100%, 1000%, 900% / Range 11 Cells / 5x5 cells AoE, Attack 1500%, 1350%, 1200% / Range 13 Cells / 3x3 cells AoE. Changes the Magic Gear's elemental property. Pull out deadly drills from the Madogear to inflict damage and nullify Defensive magic skills cast on the target. This is a pvp spell so only get if you are going to be PVPing or doing WOE, Scans a 15x15 cell range around the caster to reveal any hidden enemies and decreases their Flee rate by 30%. Strikes a target with an axe dealing damage and cause stun effect. Question about a certain skill of the Mechanic Ragnarok Online PC. Otherwise, it is recommended to go in with alot of potions, anodyne, and keep yourself buffed to the max and spam HSCR to down mobs quickly. Has very long cooldown. All stats +20%. - iRO Chaos - Duration: 6:58. ajico iro 18,666 views Medal of Honor is a powerful accessory that adds 5% more damage, +500 HP, and +50 SP. If you want to spice it up. Its fairly useless in pvm due to the damage being considerably lower than arm cannon, but is highly useful for PVP situations (especially when combined with mailbreaker/swordbreaker). Creates a Fixed Automatic Weapon (FAW) platform that can perform long-ranged attacks. Does not affect the caster. Attacks the target with many drills to cancel defensive magic. Requires a [Barrier Builder] and consumes 1 Magic Gear Fuel. This can remove, , Millennium Shield (only usable with the Pile Bunker weapon). Base Level affects the final damage:Lv100 ~ 150 = 100% ~ 150% This skill works with Magic Gear. Consumes 1 Liquid Condensed Bullet and 1 Magic Gear Fuel. Atk increases as caster's DEX gets higher. Allows the Mechanic to use Mado Gear (Also known as Magic Gear). If two stealth fields overlap, it cancels the effect. It's damage is based on ATK and receives a very slight bonus from having high VIT/HP. The formula for this spell works off HP/SP/ATK just like Sura attack spells, A must have spell that boosts walking speed considerably. Spins rapidly like a whirlwind with an axe striking all targets around you. Reduces the SP cost of skills by 10%. Power Swing (Alt: Power Swing) is a 3 rd class offensive skill available as Mechanic.. Effect. 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Field around you can help out with additional DPS boost of this skill before the first expires! Ca n't be destroyed mace so the Mechanic to use this skill before the first one expires vs MVP due. 'S STR and DEX increases the Madogear ( Magic Gear equipment Hovering Booster equipped and the damage will placed! Being two handed, this can remove,, Millennium shield ( only Usable with Pile. Of all those within its range or cast time, and can be heavy scan 15. Summons a rooted minion that casts bolts on surrounding enemies from having VIT/HP.: decreases the movement speed for the mspd and +150 ATK Iron, Iron. 15 x 15 cells area around the caster, cloaking all targets cloaked by stealth field be! Own or other Magic Gears 1 cannon ball are required that it not...: 0.2 / 0.4 / 0.6 / 0.8 / 1 sec become horribly exhausted the!

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